MoveIt
Speed design challenge

Overview
I was given a prompt to design a public transit app for a Gen Z audience. I timeboxed 12 hours - focusing on the process of uncovering pain-points and designing for the user.
Team
Designer (me)
Timeline
12 hours
Tools
Figma
MoveIt
Speed design challenge

Overview
I was given a prompt to design a public transit app for a Gen Z audience. I timeboxed 12 hours - focusing on the process of uncovering pain-points and designing for the user.
Team
Designer (me)
Timeline
12 hours
Tools
Figma
MoveIt
Speed design challenge

Overview
I was given a prompt to design a public transit app for a Gen Z audience. I timeboxed 12 hours - focusing on the process of uncovering pain-points and designing for the user.
Team
Designer (me)
Timeline
12 hours
Tools
Figma
Setting the Scope
Setting the Scope
Setting the Scope
Design a mobile app that enables Gen Zers' to find public transit routes & navigate efficiently from point A to point B."
Design a mobile app that enables Gen Zers' to find public transit routes & navigate efficiently from point A to point B."
Design a mobile app that enables Gen Zers' to find public transit routes & navigate efficiently from point A to point B."
Constraints
Constraints
I determined that extensive research is out of scope for this assessment-- instead, I did a mini analysis/deep dive of the target user’s values, pain points, and needs to drive my process. The goal for my execution of this assessment was to communicate user needs, create a mock-up of my design approach, and explain the rationale behind my design decisions.
I determined that extensive research is out of scope for this assessment-- instead, I did a mini analysis/deep dive of the target user’s values, pain points, and needs to drive my process. The goal for my execution of this assessment was to communicate user needs, create a mock-up of my design approach, and explain the rationale behind my design decisions.
Meet the Main Character
Meet the Main Character
Meet the Main Character
Meet Addison!
Meet Addison!
Meet Addison!






Brainstorm & Discovery
Brainstorm & Discovery
Brainstorm & Discovery
Diving into user journies, stories, and pain points
Diving into user journies, stories, and pain points
Diving into user journies, stories, and pain points
Brain Dump
Brain Dump
To start my brainstorm, I organized the high level goals, user needs, and diverged on possible ideas for the design solution.
To start my brainstorm, I organized the high level goals, user needs, and diverged on possible ideas for the design solution.


How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines and tasks?
How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines and tasks?
User Analysis and Behaviors
I conducted quick research of Gen Z traits/behaviors, and interviewed several of my Gen-Z friends about their general preferences with app designs. Some traits of Gen-Z I gathered were:
Tech savvy & quick learners
Fast paced, with short attention span (strong tendency to multi-task)
Enjoys visual content, social interaction & trends
Efficient & easy-to-use products > complex, muddled interactions
Huge emphasis on personalization and curated content (e.g. TikTok For You Page, Spotify Music Mixes, YouTube Recommendations)
I conducted quick research of Gen Z traits/behaviors, and interviewed several of my Gen-Z friends about their general preferences with app designs. Some traits of Gen-Z I gathered were:
Tech savvy & quick learners
Fast paced, with short attention span (strong tendency to multi-task)
Enjoys visual content, social interaction & trends
Efficient & easy-to-use products > complex, muddled interactions
Huge emphasis on personalization and curated content (e.g. TikTok For You Page, Spotify Music Mixes, YouTube Recommendations)
Immediacy, personalization, fun & real-time response were key themes identified.
Immediacy, personalization, fun & real-time response were key themes identified.
Immediacy, personalization, fun & real-time response were key themes identified.
After collecting several current sentiments on existing solutions such as Apple Maps & Google Maps, I was ready to begin my ideation.
After collecting several current sentiments on existing solutions such as Apple Maps & Google Maps, I was ready to begin my ideation.
Assumptions & Constraints
Assumptions & Constraints
Assumptions & Constraints
Before diving into design, I set assumptions and constraints to organize my user flow.
Before diving into design, I set assumptions and constraints to organize my user flow.
Assumptions
Assumptions
Addison is tech savvy and familiar with navigation services
Addison has access to cellular data and can access the app with no issue
Only one bus route required to Addison’s class (no transfers, no other modes of public transit besides bus).
No reroutes, or transit issues; Addison is able to pay her bus fare
Addison uses this app on a daily basis
Notification settings are toggled on
Location services are toggled on
Addison is tech savvy and familiar with navigation services
Addison has access to cellular data and can access the app with no issue
Only one bus route required to Addison’s class (no transfers, no other modes of public transit besides bus).
No reroutes, or transit issues; Addison is able to pay her bus fare
Addison uses this app on a daily basis
Notification settings are toggled on
Location services are toggled on
Constraints
Constraints
Addison only has one destination to navigate to — no stops or transfers
Walk and bus only for this flow — no link, lime bike, uber
Only access the “leave now” feature
Cannot unsubscribe from notifications or alerts
Addison must respond to in-app surveys
Cannot change preferences of modes of transportation
Addison only has one destination to navigate to — no stops or transfers
Walk and bus only for this flow — no link, lime bike, uber
Only access the “leave now” feature
Cannot unsubscribe from notifications or alerts
Addison must respond to in-app surveys
Cannot change preferences of modes of transportation
Ideation
Ideation
Ideation
App Flow + Initial Sketch
My initial sketches have an emphasis on visual hierarchy, easy to access information, playful UX writing, and optimizing time & efficiency with routes.
My initial sketches have an emphasis on visual hierarchy, easy to access information, playful UX writing, and optimizing time & efficiency with routes.
Additional screens focus on social interaction (sharing statuses with others), Live data for real-time response, Less calculation, more action & recommendation
Additional screens focus on social interaction (sharing statuses with others), Live data for real-time response, Less calculation, more action & recommendation




Next, I translated designs into digital wireframes.
Next, I translated designs into digital wireframes.
Next, I translated designs into digital wireframes.









Final Mockups
Final Mockups
Final Mockups
Going back to the original goal - How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines & tasks?
Going back to the original goal - How might we design a fun, user-friendly, and friction-less public transit app for Gen-Z users so that they can navigate efficiently around the city and optimize their daily routines & tasks?
Introducing, MoveIt
Introducing, MoveIt
Introducing, MoveIt












Trade Offs
Trade Offs
A key trade off was designing a simple, skimmable dashboard that would create a more user-friendly solution versus a data-heavy dashboard that displayed important numbers & information. I balanced both by creating accessible expandable and collapsible cards to contain this content.
A key trade off was designing a simple, skimmable dashboard that would create a more user-friendly solution versus a data-heavy dashboard that displayed important numbers & information. I balanced both by creating accessible expandable and collapsible cards to contain this content.
Takeaways
Takeaways
Next Steps
Next Steps
If I were to continue working on this product, some areas I'd focus on are:
Expanding Scope: Add additional user tasks and flows
Research: Usability testing & iterations with a functional prototype
Branding & interaction: Add advanced UI techniques & visual design elements
Fun idea! Explore ways to encourage live data reporting & interaction through engaging visuals, feedback, or gamification
If I were to continue working on this product, some areas I'd focus on are:
Expanding Scope: Add additional user tasks and flows
Research: Usability testing & iterations with a functional prototype
Branding & interaction: Add advanced UI techniques & visual design elements
Fun idea! Explore ways to encourage live data reporting & interaction through engaging visuals, feedback, or gamification
Challenges
Challenges
A crucial component of this project was establishing the scope, identifying constraints and evaluating priorities. Despite the time constraint that didn't allow deep dives into each step of the process, ultimately my end goal was to design an efficient product with the user in mind - every step of the way. I utilized storytelling and emphasis on the user to drive this result.
A crucial component of this project was establishing the scope, identifying constraints and evaluating priorities. Despite the time constraint that didn't allow deep dives into each step of the process, ultimately my end goal was to design an efficient product with the user in mind - every step of the way. I utilized storytelling and emphasis on the user to drive this result.
A crucial component of this project was establishing the scope, identifying constraints and evaluating priorities. Despite the time constraint that didn't allow deep dives into each step of the process, ultimately my end goal was to design an efficient product with the user in mind - every step of the way. I utilized storytelling and emphasis on the user to drive this result.
This project was presented to a panel of experienced senior product & UX designers - which I received positive feedback for my user-centric process and presentation.
Thanks for tuning in!
This project was presented to a panel of experienced senior product & UX designers - which I received positive feedback for my user-centric process and presentation.
Thanks for tuning in!



